Buy cheap FFXIV Gil right now? The “unidentifiable” items can be purchased up to 13 at a time, for 1,950 Poetics in total. Topsoil prices on the Market Board vary, but we typically see these two types hovering around 1,000 Gil apiece. That’s roughly 13,000 Gil per full stack of Poetics for those keeping count. One nice thing is that Topsoils are consumable. Gardeners always need more of them to produce their (much more valuable) crops. They’re always in demand and prices sometimes shoot up even higher. Mathematically, these need to sell for at least 961 Gil per unit of Topsoil on the market to be more cost-effective than simply selling Goblinol and Goblacquer to a normal vendor. Even then you’re only making fractionally more. Remember that time is money in FFXIV. Time spent putting the item on the market, waiting for a buyer, and potentially fiddling with prices to avoid getting undercut is time you could spend making Gil elsewhere. Check the market and only trade for Topsoils when you can reliably sell them for at least 1,000 Gil, preferably more. Otherwise, the junk loot is more efficient. See extra info at https://www.mmopixel.com/ffxiv-gil.
Dungeons, raids, and trials can be profitable in many different ways. I consider this to be the safest, most stable method to earn money in the game. Dungeons are great for chests and items. If you are lucky with loot rolls, you could find yourself with a minion, material, or other item that you can sell for a lot of money on the market board. Be a healer or tank. These two roles tend to queue up quickly for most runs. Best yet, if you get the Adventure in Need bonus for one of the roulette’s, that’s even more profit. Run the lower level dungeons and trials solo. You can obtain gear, materials, and other items by doing that. Over time you can sell the items, turn them into more material, and craft more items. It can be very self sufficient. This is the easiest way to get started. The other ways I mentioned all have some risk in them or require a heavy investment. This one is very low risk. Additionally, if you want to focus on strictly combat, then this is the way to go.
Final Fantasy XIV does take a little while to get going, though not nearly as long as I think some make it out to be. And so much of it, for me and for others, is the world and its characters. It’s vibrant, but not aggressively colorful. Huge and vast, but with plenty of corners where people can just sit, vibe, and live. It’s easy to get lost in the politics of Final Fantasy XIV. The story takes place in a literal realm reborn, as communities are picking up the pieces from a past calamity. A terror that actually took place in the old, launch Final Fantasy XIV, and is now spoken of as history—a neat touch that just builds up this world’s ingrained legacy.
The trouble with Final Fantasy 14 is where to begin. You could start with A Realm Reborn, the base game overhaul which launched over a decade ago, or by diving into the climactic Endwalker expansion which arrived just last month. So vast is Final Fantasy 14 that every area of the game – whether it be main storyline quests, dungeons, or even housing plots – feels ripe for dissection over thousands of words. Perhaps it’s best to begin with the biggest problem facing Final Fantasy 14: actually starting the damn game. Square Enix’s MMO has been plagued with nigh-on endless queues for months now, well before Endwalker introduced a tidal wave of resurgent players in early December. Director Naoki Yoshida has apologized endlessly for the issues, and Square Enix literally removed Final Fantasy 14 from sale last month, the queues were so lengthy.
Being a free trial player has meant queues, though. Well, queues if I’m lucky. Most of the time, in order to alleviate server congestion and ensure those who own Endwalker and are paying subscribers can get in to play the new content, free trial players can’t log in if the queue is large enough. Once in a while, I’ll see a 40 to 50 person queue and get the green light. But if it’s just after work, primetime hours and I try logging in, well, I’m just looking at a launcher.
Said dungeons mostly include more random loot and more trash mobs defending it. There’s very little skill involved besides fighting the monsters. How far you progress comes down to luck — either a 50/50 chance of picking the right door or the literal spin of a roulette wheel. The deeper you go, though, the better your chances of getting rare loot. That includes minions, furniture, and crafting materials that are exclusive to a particular treasure dungeon. This is why Timeworn Treasure Maps can be sold for quite a bit on the Market Board. Players effectively “gamble” on maps: buying and deciphering more and more in hopes of acquiring a rare drop from within a portal. Find extra details at mmopixel.com.